(16GB batch update limit not withstanding) The real multi-core and GPU benefits of native Apple silicon are not well celebrated with the publish command - those of you already using Apple silicon might remind us of the experience you see. The memory limitation of 16GB has a new upper bound! With 32, 64, and now 128GB, that limit is lifted. Updating multiple viewports with complicated section cuts does push beyond 16GB. I think/hope those using Apple silicon already can remind us of the these wins.Ĭoncerning 16GB and the frustrations updating multiple viewports in batch, that is one of the biggest offerings of ultra. Switching and redrawing in Top/Plan, switching to and navigating 3D views, working with large files with large number of classes and more. The multi-core and GPU/Metal/DirectX performance wins for Vectorworks currently occur with the everyday, every minute, every second workflows of changing views and navigating your complex design. The publish command is certainly a lower bound for performance improvements. Hello all interested in Native Apple silicon! But as far as I can work out, this doesn't need to happen and seems to be caused by some kind of memory leak in VW.įor sure it would be nice for those renders to complete in half the time, but what would be nicer would be for VW not to crash due to aforementioned memory problems when I try and do several renders in a batch. The biggest hardware bottleneck I find at the moment (using an M1 mac mini) is memory, as the 16GB gets filled up when I do Renderworks renders. I have to say, most of the limitations I feel I face in VW at the moment are caused by VW rather than hardware. Performance tests are conducted using specific computer systems and reflect the approximate performance of Mac Studio, Mac Pro and iMac. Tested with Vectorworks 2022, using the Publish command to export sheet layers with Renderworks-rendered 3D viewports to a 7‑page PDF document. Testing conducted by Apple in February 2022 using pre‑production Mac Studio systems with Apple M1 Ultra, 20‑core CPU and 128GB of RAM, and pre‑production Mac Studio systems with Apple M1 Max, 10‑core CPU and 64GB of RAM, each configured with 8TB SSD, as well as production 3.2GHz 16‑core Intel Xeon W–based Mac Pro systems with 192GB of RAM and 4TB SSD, and production 3.6GHz 10-core Intel Core i9–based 27‑inch iMac systems with 128GB of RAM and 8TB SSD.
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