![]() Introduction 4 Weapon Masters of the Inner Sea Christopher Anthony, Winslow Dalpe, Lissa Guillet, Julie Iaccarino, Erik Keith, and Scott Spalding.Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood Website Team.Sharaya Kemp, Katina Mathieson, Sara Marie Teter, and Diego Valdez Warehouse Team.Liz Courts and Chris Lambertz Customer Service Team.Gary Teter Organized Play Coordinator.Cort Odekirk Senior Software Developer.Vic Wertz Software Development Manager.Jenny Bendel Vice President of Finance.Logan Bonner, Stephen Radney-MacFarland, and Mark Seifter Managing Art Director.Jason Keeley and Kate O’Connor Lead Designer. ![]() Judy Bauer and Christopher Carey Editors.Crystal Frasier, Amanda Hamon Kunz, and Linda Zayas-Palmer Senior Editors.John Compton, Adam Daigle, Mark Moreland, and Owen K.C.Donald Crank, Ian Perks, Lance Red, Darren Waud, and Vicky Yarova Creative Director.Weapons with advanced technology are rare even in Numeria, but exposure to artifacts from the Rain of Stars has inspired some Numerian weaponsmiths to emulate the stark lines and angles of true advanced technology. Even when made of iron or steel, these swords are often washed with bronze or copper to look older. Weapons in Osirion and its surrounding regions tend to have the classical, streamlined designs seen in ancient statues. Weapons in Mendev are usually military issue, designed to be tough and functional, but some soldiers prefer more intimidating blades, either captured from demons or mimicking their spikes and serrations. The first is minimalist, seeking to create entirely utilitarian blades, while the second seeks to add an infernal design f lair, with a preference for horns, spikes, and spines. Some weapons are designed to place appearance over function.Ĭheliax has two primary schools of weapon design. Preferred weapon styles in Taldor often change every few years to keep up with current fashion, but generally lean toward the more lavish and decorated. The weapons of Irrisen are strongly inf luenced by the straightforward killing tools preferred in surrounding kingdoms, but also tend toward ornate hilts resembling knotwork or suggesting ritualistic purposes. Though many swords in Andoran are obviously inspired by the weapons of Taldor and Cheliax, there is also a popular school of design that adds eaglethemed embellishments to many areas of their masterwork weapons. ![]() These smiths create swords with simple, elegant designs, but often decorate the haft, handle, or crossguard. Smiths in Qadira blend elements of the many cultures with which they have interacted over the centuries. In most cases, such details don’t have any actual impact on a weapon’s utility (or the game rules used to represent it), but they often given weapons of specific regions a distinctive appearance, as with the longswords presented below. In many cases, these smiths firmly believe that a specific, preferred design element, from the shape of a crossguard to the exact length of a blade, creates an actual advantage in combat over other weapon designs. Longswords of the Inner Sea Throughout the Inner Sea region, smiths take great pride in crafting weapons that match local customs, traditions, and aesthetics.
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